![]() įor any given recipe to work, you need the *exact* floppy image that the recipe used. You can find the most recent version of the program, and recipes for most of the games that were ever released, at. Hundreds of talented Amigans have exhaustively analyzed programs and created recipes to virtualize them. It needs a recipe describing how to virtualize any specific game. ![]() ![]() WHDLoad is not smart enough, on its own, to just read a floppy and make a hard drive image. Further, it needs a lot of RAM, so I typically work with this part of the program on a simulated Amiga 4000 with 32 megs or more. I believe it requires at least Workbench 2.0, and it might need 3.0 for the most recent versions. This utility requires a lot more resources, because it reads the original floppies, patches their code, bundles in a ROM image, and creates a double-clickable icon on your hard drive. The other part is the utility that creates the images in the first place. (On a regular 68000, that's won't work the 010 and later chips added some new instructions to make virtualization possible.) On a 68010 or later chip, it gives you an escape key you can hit to leave the game and return to the normal OS. You're probably familiar with the runtime, which sets everything up for a given game to run. ![]() For games that didn't support installation to a hard drive (which was true of most of the early titles), it would also allow you to copy floppies to hard drive images, and run them from there. WHDLoad is sort of an OS emulator, one that allowed Amiga owners to run games from earlier Amiga models without problems. ![]()
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