Using DI, we move the creation and binding of the dependent objects outside of the class that depends on them. It allows the creation of dependent objects outside of a class and provides those objects to a class through different ways. This is our third step in making the classes completely loose coupled.ĭependency Injection (DI) is a design pattern used to implement IoC. Here, we are going to implement Dependency Injection and strategy pattern together to move the dependency object creation completely out of the class. 20th December 2019 - Fixed a bug where mods with aspirations that use custom categories could not be reopened.In the previous chapter, related to DIP, we created and used abstraction to make the classes loosely coupled.17th January 2020 - Exported social events are now compatible with the latest patch.2nd May 2020 - Added “ClubRule.data” file which was missing from the zip file.16th May 2020 - Fixed an error that was caused by having buff-specific whims.24th May 2020 - Interaction goals can now use custom interactions without causing errors.Fixed an issue where the notification for semi-active (work from home) careers showed blank text.Creators of existing aspirations will need to re-export. Updated for patch 1.63.133.1020: Aspiration reward traits will now show correctly in the UI again.The “Take PTO” interaction has new requirements, which are again probably related to Eco.Career levels now support a new way of receiving bonus payment, presumably related to Eco Lifestyle.Custom careers now work again! Any existing careers will need to be re-exported.3rd June 2020 Part 2 (more patch updates).24th July 2020 - Fixed a bug where holiday buffs weren’t being added to holidays.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |